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Bannered HallA herald’s roll of browser strategy empires

Review · InnoGames

Forge of Empires

History as a building project: a Stone Age camp that grows through the ages, turn-based battles you fight yourself, and a guild for company.

Herald’s card

Publisher
InnoGames
Plays in
Browser; iOS and Android apps
Model
Free to play; optional Diamonds
Time it asks
Low to medium — turn-based battles
Best suited to
City builders and short sessions

Visit the official site (opens in a new tab)

What it is

Forge of Empires is a city-building strategy game from InnoGames, published in 2012 according to its own site. You found a settlement in the Stone Age — the official page sets it in 5000 B.C., with little more than a few tents — and lead it through history. The official wiki lists 23 ages, running from the Stone Age through the Middle Ages, the industrial and modern eras and on into several imagined futures, ending in the Space Age.

It plays in the browser and on iOS and Android. Of the games on our roll it sits closest to a city builder: the empire is real, but your daily view is your city.

How a reign unfolds

Your city produces goods and resources, and research carries you from one age to the next. The official page notes that while you are logged out, your empire keeps producing goods and troops for you to collect when you return. You grow your territory by conquering nearby provinces on a campaign map; InnoGames describes a full single-player campaign across a continent, alongside multiplayer modes.

Battles are turn-based and fought on hexagon maps, with you moving every unit yourself in the browser. That one design choice makes Forge of Empires calmer than the real-time games here: a fight waits for your decision. You can still raid neighbouring settlements — the official site leaves it to you whether to rule in peace or ambush your neighbours — so other players remain part of the picture.

Guilds are the social core. Once you have researched smithery you can join or found one. The official wiki describes a guild market where members trade without spending Forge Points, a chat and a forum, visits to motivate and polish each other’s buildings, Guild vs. Guild battles on a shared map, and Guild Expeditions. Guild levels run from 1 to 100.

The clock it asks for

Forge of Empires bends to short sessions better than anything else on this roll. Production waits for you, battles are turn-based, and a missed evening costs far less than in Travian or Tribal Wars. Guild activities reward turning up regularly, and events give you reasons to log in more often, but the pressure is social rather than military.

If your playtime comes in small, unpredictable pieces, this is the game least likely to feel like a second job.

How it pays its way

InnoGames states that Forge of Empires is free to play without restrictions, and that players may choose to make in-game purchases. The premium resource is Diamonds. The official wiki lists their uses: building special buildings, improving production, speeding up construction, buying extra Forge Points, supplying missing goods and shortening scouting times. Quests hand them out only very rarely, so in practice they are bought.

Because the game is about long-term growth, Diamonds mostly buy speed. You can reach the same ages without them; you will simply arrive later.

Who it suits

Raise this banner if…

  • you enjoy building and arranging a city more than managing armies;
  • turn-based tactics appeal more than real-time timing;
  • your playtime comes in small, unpredictable pieces;
  • you want a guild for company without round-the-clock duties.

Pass it by if…

  • you want real-time wars where every hour counts;
  • you dislike games built around long-term progression and recurring events;
  • you know that constant speed-up offers would tempt you.

Strengths and faults

Strengths

  • Gentle on your schedule: production waits for you.
  • A long ladder of ages gives clear goals for a very long time.
  • Turn-based battles you command yourself.
  • Rich guild features.

Faults

  • Less of the war-and-diplomacy tension this niche is known for.
  • Systems pile up in later ages and take time to learn.
  • Diamonds offer shortcuts at almost every step.

Checked at the publisher’s gate — October 2026

On 27 October 2026 we opened the publisher’s own pages and confirmed the points below. Features and offers change; the official site always has the last word.

  • Official site live: “a free to play browser game”, © 2009–2026 InnoGames; published in 2012.
  • Official page: start in the Stone Age; production continues while you are logged out; turn-based hexagon battles.
  • InnoGames: browser, iOS and Android; single-player campaign and multiplayer modes; free to play with optional purchases.
  • Official wiki: 23 ages, from the Stone Age to Space Age Space Hub.
  • Official wiki: guilds (market, Guild vs. Guild, Guild Expeditions, levels 1–100) and the uses of Diamonds.

Visit the official site (opens in a new tab)

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