How we review
Every review on the roll is built the same way. Here is the method, step by step.
1. The publisher’s gate comes first
Before we write a word, we open the game’s official site and the publisher’s own pages — help centres, official wikis, news posts and store listings published by the developer. We confirm that the game is live, that it runs in a browser and how it is paid for. Each review ends with a dated list of what we checked.
2. Facts only from sources we can name
If we cannot confirm something on an official page, we leave it out. We do not publish player numbers, scores from elsewhere, unverified history or quotes attributed to players.
3. We judge the clock, not just the features
In this niche the most useful question is how a game fits into a life. We look at whether armies move in real time, how long worlds last, what protection newcomers get, and which tools exist for absence: sitters, vacation modes, apps. Our “time it asks” line is an editorial judgement built from those facts.
4. We name the premium currency plainly
Every game we cover is free to start and sells optional extras. We say what the premium currency is called, what it buys and, where it matters, whether it affects battles directly.
5. No stars, no scores
A single number would hide the main point: whether a game suits you. Instead each review gives a verdict, strengths, faults and a short list of who should pass it by.
6. Re-checks and corrections
Games change. We re-check the roll regularly and update the date on every review we revisit. If you spot something out of date, write to [email protected] and we will look into it.
7. Why some games are not here
A game leaves the roll — or never joins it — if it has closed, needs a downloaded client, offers too little official information to review honestly, or sits outside the niche. This month we also checked Elvenar, a handsome but peaceful city builder, and Tribal Wars 2, the sequel to a game we already cover, and left both out for those reasons.